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2024OnlinePanel 21Saturday 28th SeptemberWarhammer 40k

Clinical Use of Warhammer 40K for Treatment of PTSD in Veterans

Post-Traumatic Stress Disorder (PTSD) among combat veterans presents a complex challenge for mental health professionals. Traditional therapeutic approaches often fall short in addressing the intricate layers of trauma experienced during military service. However, emerging research suggests that unconventional methods, such as utilizing immersive and narrative-driven activities, could offer novel avenues for therapeutic intervention. This abstract …

2024Panel 13Saturday 28th SeptemberWarhammer 40k

Rule Consequentialism and the Edict of Nikaea

In the Horus Heresy series, the Edict of Nikaea looms large as one of the setting’s most pivotal narrative events. With the Edict, the Emperor proscribed the use of Warp-derived psyker powers by the Legiones Astartes and nominally disbanded the psychically-gifted Librarius orders—at great cost both to the individual Astartes of the Librarius and to …

2024Panel 13Saturday 28th SeptemberWarhammer 40k

In the Name of the Emperor? Authority and Pluralism in the Grim Darkness of the Far Future

Superficially, the Imperium of Man within Games Workshop’s ‘Warhammer 40,000’ fictional universe is presented as a pastiche theocratic autocracy. Its sprawling territory is ruled by the Lord Commander of the Imperium and the Council of the High Lords of Terra on behalf of the God Emperor of Mankind. At a mundane level, Imperial authority is …

2024Panel 16Saturday 28th SeptemberWarhammer 40k

Modeling for Advantage: constructing the miniature

This paper is an exploration and examination of a series of interlinking rules for the game and in the parlance of Carter, Gibbs and Harrop, the “pastime” of Warhammer 40k (and Warhammer Age of Sigmar, Fantasy Battles or Warhammer in general). These rules are True Line of Sight, Proxies, What You See is What You …

2024OnlinePanel 20Saturday 28th SeptemberWarhammer 40k

The incomplete reformations of Warhammer 40,000 – influences from the sixteenth-century on the theology and iconography of the Imperial Cult

Warhammer 40,000 draws its influences from across history; notably the in-universe history, theology, and iconography of the Imperial Cult and the Adeptus Ministorum are inspired by the medieval and early modern Roman Catholic Church. One instance of the history of the Adeptus Ministorum paralleling the history of Catholicism can be seen in origin of one …

2024OnlinePanel 21Saturday 28th SeptemberWarhammer 40k

In the grim darkness of the far future there is only war… And gorgeous women

Warhammer 40,000 is the world’s largest and most significant miniature wargame, with some of the highest-quality models produced in the industry. It is a hobby beloved by many fans of all ages and genders. In addition to the game, Warhammer 40,000 enjoys a wealth of novels released by the Black Library – a company dedicated …

2024OnlinePanel 15Saturday 28th SeptemberWarhammer 40k

Who is the enemy? Genestealer Cults and the Diverging Political Paradigm of Warhammer 40,000

We examine how class issues, domestic terrorism, extremism, and insurrection play out in Warhammer 40,000’s Genestealer Cults, against changing British political paradigms between 1989 and 2021. Genestealer Cults are human-alien hybrid guerilla insurrectionists, concealed among the civilian population. Introduced in 1989 and rebooted in 2016, the Cults are both part of the native population and …

2024OnlinePanel 12Saturday 28th SeptemberWarhammer 40k

Warhammer Lore as Apocalyptic Literature: Finding Purpose in the Grim Dark

Jaques Derrida is quoted as saying, “The end approaches, but the apocalypse is long lived.” The lore of Warhammer 40K is an apocalyptic myth created explicitly in the image of the Roman Empire. But the obvious connections to Imperium Romanum are only part of the picture. WH40K portrays an extension of the cycle of apocalypse …

2024OnlinePanel 18Saturday 28th SeptemberWarhammer 40k

The Future of Animated Fear: Grimdark as a Genre Framework for Speculative Horror in Animation

Abstract Games Workshop’s Warhammer 40K (WH40K) is widely regarded as the progenitor of the Grimdark genre: a simple tagline in a magazine advertisement that read ‘In the grim darkness of the far future, there is only war’ spawned a universe of hopeless, superstitious and terrifying visions of mankind’s future. It was a black mirror that …

2024OnlinePanel 15Saturday 28th SeptemberWarhammer 40k

Tyranid xenobiology compared to real-life eusocial insects

The Tyranids are a biological species that do not rely on technological or mechanical devices, utilizing biotechnological alternatives instead. Despite the significant amount of available xenobiological information, there are still several areas that require further investigation. A comprehensive examination of the Tyranid race poses certain challenges. Therefore, drawing comparisons with entomological concepts, particularly those related …

2024OnlinePanel 12Saturday 28th SeptemberWarhammer 40k

In Praise of Depth: WH40K Minis as Borgmannian Things

In his 1984 study Technology and the Character of Contemporary Life—published shortly before the first edition of WH40K—philosopher Albert Borgmann provided an analysis of modern technology centered on the dichotomy between things and devices. For Borgmann, a device is an object that provides a commodity (energy, information, entertainment, etc.) while making the mechanism of that …

2024OnlinePanel 15Saturday 28th SeptemberWarhammer 40k

The Machine God endows thee with life – The Priesthood of Mars as a cultural expression of biomedicalization in the 21st century

Much like the techpriests of the Cult Mechanicus, Western societies in the second millennium are consumed by technological advancement, techno-positivistic ontologies, and the sustainability of mankind. During the mid-1900s, there was a shift in biomedical research and theorization that since has brought us new conceptualization of the body: what it can and cannot do and …

2024Panel 11Saturday 28th SeptemberWarhammer 40k

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …

2024Panel 10Saturday 28th SeptemberWarhammer 40k

What happened to the Lost Primarchs? Or, a case of invitational incompleteness

Everyone who’s interested in 40K lore knows that the Emperor of Mankind gene-crafted 20 “sons” to be his superhuman generals in the Great Crusade to reunite humanity. Equally well known is that two of these Primarchs – the second and the eleventh – were “lost”: everything about them was intentionally deleted from Imperial records. But …

2024Panel 16Saturday 28th SeptemberWarhammer 40k

“First and Last” The depiction of good soldiers in the Gaunt’s Ghosts novels

The name Warhammer 40,000, with its aesthetics and, above all, the incredibly detailed background, is now a fixture in pop culture. This epic, supposedly monolithic narrative is actually a piece of work by different artists, designers and authors. The unifying element of these different media and narrative styles is the depiction of war and all …