3 RESULTS
2026OnlinePanel 3Saturday 26th September 2026Horus Rising

The Six Ages of Games Workshop: Understanding Warhammer History Through the Products, People, and Decisions that Made It

Since its first founding Games Workshop has been an adaptable company: constantly evolving to exploit new markets, pivot to new products, and finding new growth in a niche industry. Through remarkable creativity it has created unforgettable games and through cool commerciality it has become a world-leading cultural export and financial powerhouse. Business innovations such as …

2024Panel 11Saturday 28th September 2024

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …