3 RESULTS
2025Friday 26th September 2025OnlinePanel 9Fulgrim vs Ferrus Manus (c) Games Workshop

The Architecture of the 41st Millennium

This paper discusses the built environment of the Warhammer 40,000 universe through a number of architectural, anthropological, and cinematic theories.  The aim is to underline the uniqueness of this setting, grounded firmly in British popular culture to its status as a global phenomenon.  In addition to this, the paper examines the hobbyists’ engagement with modelmaking …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Chaos in the Warhammer Setting

Warhammer has become a major UK-born pop-culture phenomena with its soon-to-be Hollywood ascension and millions of plays and fans worldwide. Dr Tomas Rawlings, currently writing a book on the early history of Warhammer 40,000, how it managed to create a world/setting/game that has drawn so many in and what lessons designers/creatives can learn from it …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

“The more things change, the more they stay the same” – Narrative Development vs. Setting-Stagnation

For a game to be successful, it must generate interest in its target group. To be successful for a long time, this interest must also be kept up for a long time. This is usually done by creating new content, for example, new adventures to play or additions to the game. At the same time, …