Showing: 1 - 15 of 28 RESULTS
2025Friday 26th September 2025OnlinePanel 9Fulgrim vs Ferrus Manus (c) Games Workshop

Machine Spirit Epistemology: Ritual, Reason, and Trust in the Cult Mechanicus and Modern Explainable AI

In the grimdark universe of Warhammer 40,000, the Adeptus Mechanicus worships the Machine Spirit, a divine essence said to inhabit all technology. Though cloaked in ritual and superstition, the Cult Mechanicus enforces a deeply conservative system of knowledge management, system diagnostics, and behavioural control over complex, often poorly understood machinery. This paper argues that such …

2025Friday 26th September 2025OnlinePanel 9Fulgrim vs Ferrus Manus (c) Games Workshop

The Architecture of the 41st Millennium

This paper discusses the built environment of the Warhammer 40,000 universe through a number of architectural, anthropological, and cinematic theories.  The aim is to underline the uniqueness of this setting, grounded firmly in British popular culture to its status as a global phenomenon.  In addition to this, the paper examines the hobbyists’ engagement with modelmaking …

2025Friday 26th September 2025OnlinePanel 9Fulgrim vs Ferrus Manus (c) Games Workshop

Al-Farabi’s Attainment of Happiness and the God-Emperor of Mankind

The works of the medieval Arabic philosopher Al-Farabi (c. 872-950) reconstruct the thinking of Plato and Aristotle in a world forever changed by Judaism, Christianity, and Islam. In the Attainment of Happiness and The Philosophy of Plato and Aristotle, Al-Farabi quietly presents a radical political program. Al-Farabi’s ponderous opening meditation on epistemology turns out to …

2025Friday 26th September 2025OnlinePanel 9Fulgrim vs Ferrus Manus (c) Games Workshop

The Stars are Right: Exploring the C’Tan as Lovecraftian horror in the Black Library

Warhammer 40,000 has drawn significant inspiration from American author H.P. Lovecraft and the genre of cosmic horror more broadly. Lovecraft stands as an icon of pulp and horror literature who has inspired countless contemporary works of science fiction and pioneered the genre of Lovecraftian, or cosmic horror. The alien nature and design of the Tyranids …

2025Friday 26th September 2025OnlinePanel 8Fulgrim vs Ferrus Manus (c) Games Workshop

The Great Game Anew: The Legacy of European Colonization in the Warhammer Fantasy Setting

The Warhammer Fantasy setting is rife with cultural and geographical comparisons. The map of the world roughly follows that of our own planet Earth. The continents roughly line up and the main human races that an enjoyer, reader, or player of the setting should find ‘good’ are roughly based on German, British, and French culture. …

2025Friday 26th September 2025OnlinePanel 8Fulgrim vs Ferrus Manus (c) Games Workshop

(Whose) Flesh Is Weak? Analyzing Racialized/Gendered Socio-technical Imaginaries through the Adeptus Mechanicus

This paper examines the relationship between the Adeptus Mechanicus, a highly tech-zealous faction in the popular Games Workshop IP Warhammer 40K, and contemporary techonarratives concerning the development, operation, and utility of modern technological systems. Through the combined examination of both official Adeptus Mechanicus lore (e.g., Warhammer 40K codex) and community engagement (e.g., posts/memes on sites …

2025Friday 26th September 2025OnlinePanel 8Fulgrim vs Ferrus Manus (c) Games Workshop

“This is not how biology is supposed to function”: The Philosophies of the Post-Necron in Nate Crowley’s Twice Dead King novels

The 41st Millenium is swarming with transhuman imaginings. It is littered with thought experiments pushing the recognisable bounds of The Human into fantastical images. From the cyborged Mechanicus priest to the specifically “transhuman physiology” of the Space Marine 40k is fascinated with methods of expanding human capacity to incredibly limits. But are these representations merely …

2025Friday 26th September 2025OnlinePanel 8Fulgrim vs Ferrus Manus (c) Games Workshop

Remade, Reforged, Reborn: Stormcast Eternals as the simulacra of humanity in polycrisis

As the most contemporary of Games Workshop’s world-building efforts, the Mortal Realms of Age of Sigmar tend to echo themes and anxieties relevant to its own time. Much like Warhammer 40,000 reflected the politics of the 1980s, in the global world of the 2010s and 2020s, Age of Sigmar reflects the polycrisis (Morin, 1993, Lähde, …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Chaos in the Warhammer Setting

Warhammer has become a major UK-born pop-culture phenomena with its soon-to-be Hollywood ascension and millions of plays and fans worldwide. Dr Tomas Rawlings, currently writing a book on the early history of Warhammer 40,000, how it managed to create a world/setting/game that has drawn so many in and what lessons designers/creatives can learn from it …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Of Reikspiel and High Gothic: Philological Notes on Fictional Languages in Warhammer

Since the inception of the modern fantasy genre by J. R. R. Tolkien, fictional languages have been a common element of fantasy and science fiction literature (e.g. Tolkien’s Elvish languages and Klingon). As narrative devices, they facilitate worldbuilding by making fictional settings more believable. Both Warhammer Fantasy (The Old World as of late) and Warhammer 40,000 …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

“The more things change, the more they stay the same” – Narrative Development vs. Setting-Stagnation

For a game to be successful, it must generate interest in its target group. To be successful for a long time, this interest must also be kept up for a long time. This is usually done by creating new content, for example, new adventures to play or additions to the game. At the same time, …

2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

Analyzing Orkish Speech in Brutal Kunnin: A Quantitative Approach to Linguistic Stylization in Warhammer 40K

The Orkish language in Warhammer 40K is a stylized linguistic construct designed to reflect the cultural and social traits of its fictional speakers. While not a fully developed conlang, Orkish is characterized by phonetic distortions, syntactic simplifications, and a lexicon heavily influenced by Cockney speech patterns, particularly those associated with football hooligan subcultures. This study …

2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

The Emperor and the Chthonic: Warhammer 40,000 as Mythic Dreamwork of the Western Tradition

This paper offers a depth-psychological reading of Warhammer 40,000, in which the setting is interpreted as a modern myth that dramatises and literalises the central tension of the Western tradition, stretching back to its Grecian origins.  I use Camille Paglia’s discussion of the Apollonian and chthonic to argue that Warhammer 40,000 symbolically represents the Western …

2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

Monarchy and Biopolitics: Political Power and Somatic Modifications using Examples from the Warhammer 40k Universe

The presentation addresses the connection between political power and somatic modifications using the example of the monarchy (Imperium of Man) from the grimdark Warhammer 40k universe, which raises the question of the nature and extent of political control over the human body and its use for the purpose of power projection which corresponds to term …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

The (Green) Stuff Games Are Made of: Towards a Media Ecology of Warhammer 40,000

Material games are bigger than ever, be that in retail, media or academia. The latter field has paid particular attention to the way in which the “story engines” (Arnaudo 2018) behind games like Warhammer 40,000 combine textual elements (like codices and novels) with ludic elements (like datasheets and stratagems) to immerse players in unique storytelling …