Showing: 1 - 15 of 28 RESULTS
2025In personPanel 16Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Of Tracery and Heresy – How Gothic is Imperial Architecture?

High Gothic, Battlefleet Gothic, the Gothic War – one will eventually come across the term “Gothic” in one way or another when engaging with the world of Warhammer 40k. But as an aspiring art historian and 40k lore enthusiast, I have always wondered: How Gothic is the architecture of the Imperium of Man really? How …

2025In personPanel 16Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Post-relativistic economics: The distribution of resources beyond Einstein’s causality in Warhammer 40,000’s universe

“In the grim darkness of the far future, there is only war”. This underlying premise to the entirety of the Warhammer 40’000 universe begs a fundamental question: how are the resources for this never-ending conflict produced and distributed? Of course, each species and organization has found its unique solution to this challenge: some operate a …

2025In personPanel 16Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

If oppressed communities had superpowers: Warhammer 40,000 as a model of social power relations in Western societies since the 19th century

The Warhammer 40,000 (W40K) universe is a grimdark dystopian projection of science fantasy. In this far future, humanity is in a state of perpetual war against external threats, but also in an internal political struggle between two diametrically opposed factions structured around the axis of authoritarianism/self-organization. W40K is also a community-based game. Players are presented …

2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Missile-Launcher vs Holo-Werfer: The Problem of the German Translation of Space Crusade

In 1990, the board game Space Crusade was published by MB in collaboration with Games Workshop. It is the science fiction spin-off of the much more popular game HeroQuest (1989). Although still significantly underdeveloped, the game’s narrative borrowings from Warhammer 40,000 are clearly recognizable. For example, there are already Marines, Chaos (Marines), Orks, and Genestealers. …

2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Faith alone can overturn the universe: A Corpus-Based Critical Discourse Analysis of the Horus Heresy as Warhammer 40,000’s Discursive Justification

This paper explores the Horus Heresy (HH) series – comprising 64 novels and over 10 million words – as a foundational myth within the Warhammer 40,000 universe, using tools from corpus linguistics and the historical approach of Critical Discourse Analysis, particularly following Ruth Wodak’s framework.While the Warhammer 40,000 setting (W40K) presents a vast and diverse …

2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The linguistic landscape in the early Imperium of Man – Low Gothic at the time of the Great Crusade and theoretical accounts of language change

The pre-imperial human settlers who colonized the galaxy during the Dark Age of Technology initially spoke a variety of Low Gothic. During the Age of Strife, however, their colonies were cut off from Old Earth for millennia. As a result, the standard version of Low Gothic spoken on Old Earth/Holy Terra and the many local …

2025In personPanel 13Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The not-quite-so-dark future: colour coding in Warhammer 40K

Warhammer manifests in various forms, such as tabletop wargames, books, and video games. At its core, however, Warhammer is a range of miniatures. Miniatures are Games Workshop’s primary source of income, and all other manifestations of Warhammer stem from these miniatures. The essence of Warhammer is thus fundamentally visual. In this visual universe, colours play …

2025In personPanel 13Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Konrad Curze and the obstacles of crime prevention

“There is no glory in prevention” – but Konrad Curze and his Night Lords beg to differ. Their ruthless understanding of justice and judgement embodies all of the principles of the negative general prevention: hard, cruel and swift punishment, even for small crimes, to ensure the obedience of his subjects and to prevent further criminal …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Millennialism and the Coming Tyranid Invasion: The Doomsday Beliefs of the Genestealer Cults

Religious themes and the fanaticism that they bring are some of the most important to the universe of Warhammer 40K. While the Imperium of Man is steadfastly dedicated to the worship of the God Emperor, the Genestealer Cults thrive in the cracks of this mainstream religion, as a group of disorientated commoners. One defining element …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Enhanced or Enslaved? Autonomy, Fairness and Morality in the Empire of Man

The pursuit of cognitive and physical enhancement in humans raises profound ethical and practical questions, particularly as technological advances make such interventions increasingly feasible. This presentation examines the ethical frameworks and feasibility concerns surrounding human enhancement, focusing on issues such as autonomy, justice, authenticity, and societal impact. Special attention is given to emerging neurotechnologies—including both …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

In Life, War. In Death, Peace. In Life, Shame. In Death, Atonement: The Death Korps of Krieg and the Cultural Memory of Total War

The Death Korps of Krieg are a fan-favourite Imperial Guard regiment in the Warhammer 40,000 universe. Born from rebellion, nuclear apocalypse and a 500-year-long civil conflict, these gas-masked, great-coated “normal soldiers” (as opposed to aliens, daemons and superhumans of other factions), serve as a condensed repository of 20th-century cultural memories of total war. This paper …

2025In personPanel 10Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Grimdark Metaphysics: Is there an Ultimate Reality in WH40K?

Metaphysics is an analysis of fundamental principles or of the absolute. Such lines of questioning might be directed at any worldview, whether it concerns our own actual world or fictional worlds. In my talk I want to inquire into the absolute of the Warhammer 40K universe, as the different factions see it.In the first part …

2025In personPanel 10Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The Dead God, The Golden Throne, and A Hope Messianic: An Examination on the Organizing (Dead) Power of the Master Signifier and The Abandonment of Messiah 

This paper explores the figure of the Emperor of Man from Warhammer 40,000 as a Master Signifier, situating him within the psychoanalytic traditions of Freud and Lacan while drawing a sharp contrast with the messianic hope articulated in the ethical philosophies of Emmanuel Levinas and Jacques Derrida. In Freudian and Lacanian theory, the Father—whether as …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Chaos in the Warhammer Setting

Warhammer has become a major UK-born pop-culture phenomena with its soon-to-be Hollywood ascension and millions of plays and fans worldwide. Dr Tomas Rawlings, currently writing a book on the early history of Warhammer 40,000, how it managed to create a world/setting/game that has drawn so many in and what lessons designers/creatives can learn from it …