Showing: 16 - 28 of 28 RESULTS
2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Of Reikspiel and High Gothic: Philological Notes on Fictional Languages in Warhammer

Since the inception of the modern fantasy genre by J. R. R. Tolkien, fictional languages have been a common element of fantasy and science fiction literature (e.g. Tolkien’s Elvish languages and Klingon). As narrative devices, they facilitate worldbuilding by making fictional settings more believable. Both Warhammer Fantasy (The Old World as of late) and Warhammer 40,000 …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

“The more things change, the more they stay the same” – Narrative Development vs. Setting-Stagnation

For a game to be successful, it must generate interest in its target group. To be successful for a long time, this interest must also be kept up for a long time. This is usually done by creating new content, for example, new adventures to play or additions to the game. At the same time, …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

The (Green) Stuff Games Are Made of: Towards a Media Ecology of Warhammer 40,000

Material games are bigger than ever, be that in retail, media or academia. The latter field has paid particular attention to the way in which the “story engines” (Arnaudo 2018) behind games like Warhammer 40,000 combine textual elements (like codices and novels) with ludic elements (like datasheets and stratagems) to immerse players in unique storytelling …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

Litany of Interaction: Human-Centred Design in the Age of the Machine God

“Inefficiency is a slope whereupon one slides ever downwards, by degrees, until one reaches the nadir unknowing.” — Canticles Borealis 6.15, Adeptus Mechanicus Efficiency is a core tenet of the Cult Mechanicus, enshrined in sacred scripture and invoked in every calibration. However, when examining the interface design of machines developed and maintained by the Imperium …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

The Emperor of Mankind: A Multi-Dimensional Leadership Analysis Through the Horus Heresy Series

The Emperor demonstrates a complex blend of transformational and strategic leadership styles, characterized by: (1) Transformational Leadership – evidenced by his ability to inspire devotion through grand visionary goals for humanity’s ascension, as reflected in his statement “In the beginning, I sought only the survival of mankind. Now I seek his ascension”; (2) Strategic Long-term …

2025Friday 26th September 2025In personPanel 4Fulgrim vs Ferrus Manus (c) Games Workshop

“I hate my father” – what research with the children of prisoners can tell us about the Emperor of Mankind and his sons

In the 41st Millennium the Emperor of Mankind occupies many archetypal roles – Theos Patēr, Christ, who died to save humanity, Prometheus, beloved father to the Loyalists and hated, rejected father to the Traitors. He’s also a prisoner, caged by the Golden Throne, and by circumstances. Drawing on my research with the children of prisoners, …

2025Friday 26th September 2025In personPanel 4Fulgrim vs Ferrus Manus (c) Games Workshop

“Into the Underhive”: Year 2 of Case Study on American Middle School Youth in Collaborative Tabletop Gaming

Heads up, scummers, we are in for some mayhem! Continuing research in SEL skills development and Peer relations in middle schoolers, this talk will present findings utilizing a “deeper dive” into longer gaming experiences through the use of the the “Necromunda” game system. Through the use of extended campaigns, role-reversal, and collabortive play, this study …

2025Friday 26th September 2025In personPanel 2Fulgrim vs Ferrus Manus (c) Games Workshop

Da red wunz go fasta! Depictions of Ork Technology in Warhammer 40,000: between colonial tropes, techno-spiritualism and the technological anti-sublime

This talk addresses Ork technology in Warhammer 40,000, focusing on the intersection of science, colonial tropes and mysticism. Ork machinery is often cobbled together from scrap and seemingly nonsensical parts but nevertheless functions with surprising efficacy (or catastrophic failure). Two different explanations are given in game materials: Fan discussions lean towards a hybrid model: Ork …

2025Friday 26th September 2025In personPanel 2Fulgrim vs Ferrus Manus (c) Games Workshop

Da WAAAGH! Through Time: Temporal Paradoxes in the Saga of Warlord Grizgutz

The story of Ork Warlord Grizgutz—who inadvertently travels back in time via the Warp, kills his earlier self, and steals his favorite gun—offers a uniquely absurd case study in temporal paradoxes. This presentation examines the plausibility of such an event through the lens of real-world physics, focusing on time travel, causality, and the nature of …

2025Friday 26th September 2025In personPanel 2Fulgrim vs Ferrus Manus (c) Games Workshop

Gifts of the Grandfather: Warhammer’s Plague Narratives from the Perspective of an Epidemiologist

Plague narratives, from Thucydides’ account of the Plague of Athens to Poe’s The Masque of the Red Death, pervade literature and represent a compelling theme and narrative device into the modern age. The Warhammer universe is rife with plague narratives, often the work of the Chaos God Nurgle, or his followers, human, transhuman or demonic. …

2025Friday 26th September 2025In personPanel 1Fulgrim vs Ferrus Manus (c) Games Workshop

In the grim dankness of the far future, there is only memes

Internet memes have become ubiquitous tools of digital communication and a fundamental component of everyday communicative practices (Johann & Bülow, 2018, 1). Far from being merely humorous images, memes function as multimodal artifacts, so called Language-Image-Texts (Osterroth 2015, 2019, 2020), through which users can perform speech acts in the sense of Austin (1962) and Searle …

2025Friday 26th September 2025In personPanel 1Fulgrim vs Ferrus Manus (c) Games Workshop

The Gaze of the Gods: Chaos, Symbolism, and Humanity’s Reflections

The Chaos Gods of Warhammer 40K are more than mere antagonists; they are manifestations of mythological archetypes, shaped by religious iconography, esoteric symbols, and historical depictions of divinity and damnation. Their presence is both active and passive—they gaze upon mortals, shaping their fate, while mortals gaze back, becoming reflections of the gods themselves. This paper …

2025Friday 26th September 2025In personPanel 1Fulgrim vs Ferrus Manus (c) Games Workshop

Ctrl+Alt+Deus: The Ridiculous Rise of Data in the 41st Millennium

Humanity currently finds itself awash in data, generating over 300 exabytes daily through a mesh of connected devices, digital platforms, and increasingly autonomous systems. While this may seem extraordinary, it is but a prelude to the data-saturated absurdity imagined in the Warhammer 40,000 universe – a setting where information is sacred, dangerous, and often utterly …