Showing: 31 - 45 of 49 RESULTS
2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Enhanced or Enslaved? Autonomy, Fairness and Morality in the Empire of Man

The pursuit of cognitive and physical enhancement in humans raises profound ethical and practical questions, particularly as technological advances make such interventions increasingly feasible. This presentation examines the ethical frameworks and feasibility concerns surrounding human enhancement, focusing on issues such as autonomy, justice, authenticity, and societal impact. Special attention is given to emerging neurotechnologies—including both …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

In Life, War. In Death, Peace. In Life, Shame. In Death, Atonement: The Death Korps of Krieg and the Cultural Memory of Total War

The Death Korps of Krieg are a fan-favourite Imperial Guard regiment in the Warhammer 40,000 universe. Born from rebellion, nuclear apocalypse and a 500-year-long civil conflict, these gas-masked, great-coated “normal soldiers” (as opposed to aliens, daemons and superhumans of other factions), serve as a condensed repository of 20th-century cultural memories of total war. This paper …

2025In personPanel 10Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The Dead God, The Golden Throne, and A Hope Messianic: An Examination on the Organizing (Dead) Power of the Master Signifier and The Abandonment of Messiah 

This paper explores the figure of the Emperor of Man from Warhammer 40,000 as a Master Signifier, situating him within the psychoanalytic traditions of Freud and Lacan while drawing a sharp contrast with the messianic hope articulated in the ethical philosophies of Emmanuel Levinas and Jacques Derrida. In Freudian and Lacanian theory, the Father—whether as …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Of Reikspiel and High Gothic: Philological Notes on Fictional Languages in Warhammer

Since the inception of the modern fantasy genre by J. R. R. Tolkien, fictional languages have been a common element of fantasy and science fiction literature (e.g. Tolkien’s Elvish languages and Klingon). As narrative devices, they facilitate worldbuilding by making fictional settings more believable. Both Warhammer Fantasy (The Old World as of late) and Warhammer 40,000 …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

The (Green) Stuff Games Are Made of: Towards a Media Ecology of Warhammer 40,000

Material games are bigger than ever, be that in retail, media or academia. The latter field has paid particular attention to the way in which the “story engines” (Arnaudo 2018) behind games like Warhammer 40,000 combine textual elements (like codices and novels) with ludic elements (like datasheets and stratagems) to immerse players in unique storytelling …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

Litany of Interaction: Human-Centred Design in the Age of the Machine God

“Inefficiency is a slope whereupon one slides ever downwards, by degrees, until one reaches the nadir unknowing.” — Canticles Borealis 6.15, Adeptus Mechanicus Efficiency is a core tenet of the Cult Mechanicus, enshrined in sacred scripture and invoked in every calibration. However, when examining the interface design of machines developed and maintained by the Imperium …

2025Friday 26th September 2025In personPanel 5Fulgrim vs Ferrus Manus (c) Games Workshop

The Emperor of Mankind: A Multi-Dimensional Leadership Analysis Through the Horus Heresy Series

The Emperor demonstrates a complex blend of transformational and strategic leadership styles, characterized by: (1) Transformational Leadership – evidenced by his ability to inspire devotion through grand visionary goals for humanity’s ascension, as reflected in his statement “In the beginning, I sought only the survival of mankind. Now I seek his ascension”; (2) Strategic Long-term …

2025Friday 26th September 2025In personPanel 4Fulgrim vs Ferrus Manus (c) Games Workshop

“Into the Underhive”: Year 2 of Case Study on American Middle School Youth in Collaborative Tabletop Gaming

Heads up, scummers, we are in for some mayhem! Continuing research in SEL skills development and Peer relations in middle schoolers, this talk will present findings utilizing a “deeper dive” into longer gaming experiences through the use of the the “Necromunda” game system. Through the use of extended campaigns, role-reversal, and collabortive play, this study …

2025Friday 26th September 2025In personPanel 2Fulgrim vs Ferrus Manus (c) Games Workshop

Da red wunz go fasta! Depictions of Ork Technology in Warhammer 40,000: between colonial tropes, techno-spiritualism and the technological anti-sublime

This talk addresses Ork technology in Warhammer 40,000, focusing on the intersection of science, colonial tropes and mysticism. Ork machinery is often cobbled together from scrap and seemingly nonsensical parts but nevertheless functions with surprising efficacy (or catastrophic failure). Two different explanations are given in game materials: Fan discussions lean towards a hybrid model: Ork …

2025Friday 26th September 2025In personPanel 2Fulgrim vs Ferrus Manus (c) Games Workshop

Da WAAAGH! Through Time: Temporal Paradoxes in the Saga of Warlord Grizgutz

The story of Ork Warlord Grizgutz—who inadvertently travels back in time via the Warp, kills his earlier self, and steals his favorite gun—offers a uniquely absurd case study in temporal paradoxes. This presentation examines the plausibility of such an event through the lens of real-world physics, focusing on time travel, causality, and the nature of …