6 RESULTS
2025Friday 26th September 2025OnlinePanel 3Fulgrim vs Ferrus Manus (c) Games Workshop

Eldritch Aesthetics: The Diminishing Role of Gothic and Unknowable Horror in 40k

Game designer Rick Priestley has described the original Warhammer setting as a portmanteau-world: a universe inspired by real world history, folk stories, and fantasy literature, particularly the works of J.R.R. Tolkein and Michael Moorcock. Priestley’s subsequent science-fantasy game, 40k, took the same approach: drawing liberally on roleplaying games, comics, science fiction novels, and movies, as …

2025Friday 26th September 2025OnlinePanel 3Fulgrim vs Ferrus Manus (c) Games Workshop

Mythbusters, icebergs, and why you learn more from Warhammer than you realise

The TV show MythBusters (2003 – 2016) took popular myths – can a car engine run on Coca Cola? – and put them to the test. I will swap MythBusters’ engineering for social science to put a myth about learning and Warhammer under a metaphorical microscope: “Doing Warhammer is a waste of time because you …

2025Friday 26th September 2025OnlinePanel 3Fulgrim vs Ferrus Manus (c) Games Workshop

Skulls, Gothic Futures, and the Weight of Iron: Visual Aesthetics and Design in Warhammer 40,000

The Warhammer 40’000 universe is immediately recognisable through its distinct visualgrammar: gothic arches, excessive skulls, layered plate armour, cathedral starships, andbaroque insignia.  This presentation examines the design and visual aesthetics ofWarhammer 40’000, exploring how these elements construct its oppressive “grimdark”identity and sustain immersion across miniatures, artwork, and digital adaptations.Using visual culture theory (Mirzoeff, 1999) and …

2024Friday 27th September 2024OnlinePanel 3Warhammer 40k

In the grim darkness of the far future, there is only Warhammer

Abstract In the grim darkness of the far future, there is only Warhammer. Games Workshop has waged a constant battle to protect humanity from other miniature games. On the fringes of the Imperium, other games lurk and putter on, unseen by YouTube algorithms and academics. In our present age, the tabletop hobby is dominated by …

2024Friday 27th September 2024OnlinePanel 3Warhammer 40k

In the grim, dark future there is only war(tm): An analysis on engagement and enforcement of Games Workshop’s intellectual property law policy

Central to Games Workshop’s Intellectual Property (IP) Law policy is its stringent enforcement mechanism. In doing so, the company engages with a proactive approach to engagement and enforcement of IP protection measures across a wide range of unauthorised uses of its IP. The purpose of such a zealous approach is to ensure the integrity and …