Showing: 1 - 15 of 28 RESULTS
2024Friday 27th September 2024OnlinePanel 6Warhammer 40k

The Return of Reckoning: Warhammer Online and Successful Fan-Directed Preservation of Videogames

This research presentation explores how videogame communities mobilise to save their favourite games from becoming lost to history using the example of The Return of Reckoning (Return of Reckoning, 2014) as a case study. The key aims are to position live-service games in current games preservation theory and then unpack how the ‘fan-developers’ preserved Return …

2024Friday 27th September 2024Panel 1Warhammer 40k

Projecting Technological Development Over 38,000 Years: Lessons from History

The Warhammer 40k universe, set roughly 38,000 years in the future, presents an intriguing opportunity to explore the potential trajectory of technological advancement. This abstract proposes a comparative analysis of historical technological development with speculative projections for the next 38 millennia, drawing on the rich technological landscape depicted in Warhammer 40k. Technological progress over the …

2024Friday 27th September 2024Panel 4Warhammer 40k

Messengers of Chaos: Variances in representations of chaos demons in Warhammer 40,000

Viewers usually expect long-lasting transmedia worlds and crossovers between various media to be internally harmonious. In contrast, Warhammer 40,000 provides prospective viewers, players and readers with a universe far less concerned with clarity and consistency. To the audiences of Warhammer 40,000, significant variance in the depictions of characters, places and factions depending on the medium, …

2024Friday 27th September 2024OnlinePanel 9Warhammer 40k

Intertextuality as a double-edged chainsword – is writing for Warhammer a barrier to narrative invention?

Julia Kristeva’s poststructuralist concept of intertextuality applies to the creation of all genres and formats of texts, but when it comes to working within an existing universe such as Warhammer, the relationship with what has come before and, challengingly from wider narrative and character arc perspectives, what may come in the future, takes on a …

2024Friday 27th September 2024OnlinePanel 5Warhammer 40k

Asymmetric warfare in the 41st Millenium: the cultist as insurgent and Mao’s legacy.

As the setting of Warhammer 40, 000 has matured it has presented the threat from within as its most insidious threat. Cross-media stories have been told about the Inquisitions work against such threats. Given the quasi-religious setting the insurgencies that are featured in the game and lore are primarily based around cults, either ‘chaos’ or …