Through a Reflection Crack’d: Warhammer 40,000 as a model for Archaeological and Mythological reception
This paper argues that the setting of Warhammer 40000 is an example of modern epic storytelling that replicates the essential functions of archaeological deposition and classical myth-making. I draw from studies of archaeological reception, classical reception, and themes established in The Siege of Terra: Saturnine to argue that each edition of the tabletop game and …

