Showing: 1 - 15 of 18 RESULTS
2026In personPanel 4Saturday 26th September 2026Horus Rising

Knights, Arms, and Allegiance: The Heraldic System of the Bretonnian Chivalry

This paper aims to examine the heraldic system of Bretonnia in the Warhammer Fantasy universe and its relationship to historical medieval heraldry. Bretonnian heraldry occupies a central place in the faction’s visual and narrative identity, functioning not merely as decoration but as a structured language expressing fealty, and chivalric ideals. The presentation first explores the …

2026In personPanel 4Saturday 26th September 2026Horus Rising

War Never Changes: Technological Stagnation in Warhammer Fantasy/The Old World

Technological stagnation is as common a fantasy trope as elves and goblins, whether it be the Warhammer World, Middle Earth, or Faerûn. Such settings are usually stuck with technology roughly equivalent to that of the Late Middle Ages (c. 1200-c. 1500): knights, castles, perhaps early gunpowder. Sometimes, this conservatism belongs only to particular species, such …

2026In personPanel 2Saturday 26th September 2026Horus Rising

Through a Reflection Crack’d: Warhammer 40,000 as a model for Archaeological and Mythological reception

This paper argues that the setting of Warhammer 40000 is an example of modern epic storytelling that replicates the essential functions of archaeological deposition and classical myth-making. I draw from studies of archaeological reception, classical reception, and themes established in The Siege of Terra: Saturnine to argue that each edition of the tabletop game and …

2026In personPanel 5Saturday 26th September 2026Horus Rising

‘Even in Death, I Still Serve’: Mourning, Animation, and Subjugation in Warhammer 40,000’s Petnoughts

Warhammer 40,000 plays with miniatures as much as it does with contradiction. Nowhere is this more obvious than in the dreadnought: This animate, gun-laden sarcophagus of the Astartes marks a mainstay on tabletops and a powerful symbol of the Imperium’s refusal to grant peace, even to its own dead. However, despite such glaring grimdarkness, a …

2026OnlinePanel 3Saturday 26th September 2026Horus Rising

The Six Ages of Games Workshop: Understanding Warhammer History Through the Products, People, and Decisions that Made It

Since its first founding Games Workshop has been an adaptable company: constantly evolving to exploit new markets, pivot to new products, and finding new growth in a niche industry. Through remarkable creativity it has created unforgettable games and through cool commerciality it has become a world-leading cultural export and financial powerhouse. Business innovations such as …

2026In personPanel 2Saturday 26th September 2026Horus Rising

A grimdark narrative: the ineffable failure of the transhumanist project… Or not? A Kantian perspective on the Adeptus Mechanicus

A surface-level reading of the Adeptus Mechanicus presents a grimdark vision: the transhumanist project has failed. The aspiration to elevate humanity beyond its bodily condition and discard everything that does not conform to pure reason appears fundamentally at odds with the techno-theocratic structure of the Cult Mechanicus.

2026OnlinePanel 6Saturday 26th September 2026Horus Rising

Tectonic Storytelling and the Techno-social Engine: Warhammer 40,000 as a Governed World

This presentation argues that Warhammer 40,000 is best understood not as a fictional setting but as a governed techno-social system: an environment sustained jointly by industrial production, rules governance, publication rhythms, narrative canon, and audience interpretation. Mould tooling, codex releases, balance dataslates, campaign books, and fan discourse are all constitutive elements of the world.

2026OnlinePanel 3Saturday 26th September 2026Horus Rising

The Pack Saves The Wolf: Space Wolves, Viking Brotherhood and the Crisis of Male Loneliness

Across the West, male loneliness is rising. Rates of isolation, social withdrawal, identity questioning and suicide continue to grow. A cause for this may be that men are finding it difficult to create deep friendships linked to shared purpose and spaces where vulnerability can exist alongside entertainment. This means men must struggle emotionally in private.

2026OnlinePanel 3Saturday 26th September 2026Horus Rising

Western Esotericism and the Construction of the Thousand Sons Legion in Warhammer 40,000

The representation of the Thousand Sons Legion in the Warhammer 40,000 universe incorporates elements that contemporary scholarship on Western esotericism (Antoine Faivre, Wouter J. Hanegraaff) identifies as characteristic of the esoteric tradition. Rather than borrowing isolated occult motifs, novels reproduce fundamental cosmological, narrative, and cultural structures underlying Western esotericism. The study examines Graham McNeill’s “A …

2026In personPanel 5Saturday 26th September 2026Horus Rising

Lexis Imperialis: A corpus-linguistic analysis of Warhammer 40,000 language across media

The language of Warhammer 40,000 is not merely an addition that exemplifies an imperial culture based on authority, militarism, and metaphysical threat through lexis. It is deeply connected to the universe and transcends the media it originates from.This talk analyses how the franchise’s grimdark language style emerges from recurring lexical patterns: pseudo-archaic diction, military terminology, …