Showing: 1 - 15 of 31 RESULTS
2024OnlinePanel 21Saturday 28th September 2024Warhammer 40k

Clinical Use of Warhammer 40K for Treatment of PTSD in Veterans

Post-Traumatic Stress Disorder (PTSD) among combat veterans presents a complex challenge for mental health professionals. Traditional therapeutic approaches often fall short in addressing the intricate layers of trauma experienced during military service. However, emerging research suggests that unconventional methods, such as utilizing immersive and narrative-driven activities, could offer novel avenues for therapeutic intervention. This abstract …

2024Panel 13Saturday 28th September 2024Warhammer 40k

In the Name of the Emperor? Authority and Pluralism in the Grim Darkness of the Far Future

Superficially, the Imperium of Man within Games Workshop’s ‘Warhammer 40,000’ fictional universe is presented as a pastiche theocratic autocracy. Its sprawling territory is ruled by the Lord Commander of the Imperium and the Council of the High Lords of Terra on behalf of the God Emperor of Mankind. At a mundane level, Imperial authority is …

2024OnlinePanel 20Saturday 28th September 2024Warhammer 40k

The incomplete reformations of Warhammer 40,000 – influences from the sixteenth-century on the theology and iconography of the Imperial Cult

Warhammer 40,000 draws its influences from across history; notably the in-universe history, theology, and iconography of the Imperial Cult and the Adeptus Ministorum are inspired by the medieval and early modern Roman Catholic Church. One instance of the history of the Adeptus Ministorum paralleling the history of Catholicism can be seen in origin of one …

2024OnlinePanel 15Saturday 28th September 2024Warhammer 40k

Who is the enemy? Genestealer Cults and the Diverging Political Paradigm of Warhammer 40,000

We examine how class issues, domestic terrorism, extremism, and insurrection play out in Warhammer 40,000’s Genestealer Cults, against changing British political paradigms between 1989 and 2021. Genestealer Cults are human-alien hybrid guerilla insurrectionists, concealed among the civilian population. Introduced in 1989 and rebooted in 2016, the Cults are both part of the native population and …

2024OnlinePanel 18Saturday 28th September 2024Warhammer 40k

The Future of Animated Fear: Grimdark as a Genre Framework for Speculative Horror in Animation

Abstract Games Workshop’s Warhammer 40K (WH40K) is widely regarded as the progenitor of the Grimdark genre: a simple tagline in a magazine advertisement that read ‘In the grim darkness of the far future, there is only war’ spawned a universe of hopeless, superstitious and terrifying visions of mankind’s future. It was a black mirror that …

2024OnlinePanel 15Saturday 28th September 2024Warhammer 40k

Tyranid xenobiology compared to real-life eusocial insects

The Tyranids are a biological species that do not rely on technological or mechanical devices, utilizing biotechnological alternatives instead. Despite the significant amount of available xenobiological information, there are still several areas that require further investigation. A comprehensive examination of the Tyranid race poses certain challenges. Therefore, drawing comparisons with entomological concepts, particularly those related …

2024OnlinePanel 12Saturday 28th September 2024Warhammer 40k

In Praise of Depth: WH40K Minis as Borgmannian Things

In his 1984 study Technology and the Character of Contemporary Life—published shortly before the first edition of WH40K—philosopher Albert Borgmann provided an analysis of modern technology centered on the dichotomy between things and devices. For Borgmann, a device is an object that provides a commodity (energy, information, entertainment, etc.) while making the mechanism of that …

2024OnlinePanel 15Saturday 28th September 2024Warhammer 40k

The Machine God endows thee with life – The Priesthood of Mars as a cultural expression of biomedicalization in the 21st century

Much like the techpriests of the Cult Mechanicus, Western societies in the second millennium are consumed by technological advancement, techno-positivistic ontologies, and the sustainability of mankind. During the mid-1900s, there was a shift in biomedical research and theorization that since has brought us new conceptualization of the body: what it can and cannot do and …

2024Panel 11Saturday 28th September 2024Warhammer 40k

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …