Showing: 16 - 30 of 59 RESULTS
2024Online

Beyond the Human: Exploring Non-Spatial Becomings in Warhammer 40k

The grim darkness of the far future harbors an ontological abyss – the Warhammer 40k universe unfurls as a delirious cosmology of hyperspatial paradoxes and spectral becomings that undermine all conventional spatio-temporality. My contribution plunges into the vertiginous “non-spaces” permeating this dystopian cosmos – rifts, folds, and lines of deterritorialization that deconstruct rigid human constructs …

2024Friday 27th September 2024OnlinePanel 6

The Return of Reckoning: Warhammer Online and Successful Fan-Directed Preservation of Videogames

This research presentation explores how videogame communities mobilise to save their favourite games from becoming lost to history using the example of The Return of Reckoning (Return of Reckoning, 2014) as a case study. The key aims are to position live-service games in current games preservation theory and then unpack how the ‘fan-developers’ preserved Return …

2024Friday 27th September 2024Panel 1

Projecting Technological Development Over 38,000 Years: Lessons from History

The Warhammer 40k universe, set roughly 38,000 years in the future, presents an intriguing opportunity to explore the potential trajectory of technological advancement. This abstract proposes a comparative analysis of historical technological development with speculative projections for the next 38 millennia, drawing on the rich technological landscape depicted in Warhammer 40k. Technological progress over the …

2024Friday 27th September 2024Panel 4

Messengers of Chaos: Variances in representations of chaos demons in Warhammer 40,000

Viewers usually expect long-lasting transmedia worlds and crossovers between various media to be internally harmonious. In contrast, Warhammer 40,000 provides prospective viewers, players and readers with a universe far less concerned with clarity and consistency. To the audiences of Warhammer 40,000, significant variance in the depictions of characters, places and factions depending on the medium, …

2024OnlinePanel 15Saturday 28th September 2024

The Machine God endows thee with life – The Priesthood of Mars as a cultural expression of biomedicalization in the 21st century

Much like the techpriests of the Cult Mechanicus, Western societies in the second millennium are consumed by technological advancement, techno-positivistic ontologies, and the sustainability of mankind. During the mid-1900s, there was a shift in biomedical research and theorization that since has brought us new conceptualization of the body: what it can and cannot do and …

2024Panel 11Saturday 28th September 2024

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …

2024Friday 27th September 2024OnlinePanel 9

Intertextuality as a double-edged chainsword – is writing for Warhammer a barrier to narrative invention?

Julia Kristeva’s poststructuralist concept of intertextuality applies to the creation of all genres and formats of texts, but when it comes to working within an existing universe such as Warhammer, the relationship with what has come before and, challengingly from wider narrative and character arc perspectives, what may come in the future, takes on a …

2024Friday 27th September 2024OnlinePanel 5

Asymmetric warfare in the 41st Millenium: the cultist as insurgent and Mao’s legacy.

As the setting of Warhammer 40, 000 has matured it has presented the threat from within as its most insidious threat. Cross-media stories have been told about the Inquisitions work against such threats. Given the quasi-religious setting the insurgencies that are featured in the game and lore are primarily based around cults, either ‘chaos’ or …

2024OnlinePanel 18Saturday 28th September 2024

Abandon reason, know only war! From Just War to just War in Warhammer 40k

Abstract Warhammer 40k shows humanity in a complex, yet simple situation. Surrounded by multiple hostile species, war changed from a project to unite all humanity under the guide of the emperor to a eternal necessity, no matter what the cost of ‘xenos’ or even human lives. This raises questions about legitimate self-defense, imperial conquest, genocide …