3 RESULTS
2024Panel 11Saturday 28th SeptemberWarhammer 40k

A corpus analysis of Warhammer fanfic on Archive of Our Own

Fanfiction — that is, ‘stories produced by fans based on plot lines and characters from either a single source text or else a “canon” of works’ (Thomas 2011, 1) — is a form of cultural production in which female writers and readers are widely recognised to dominate. By contrast, Warhammer enthusiasts are stereotypically male. However, …

2024Panel 11Saturday 28th SeptemberWarhammer 40k

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Abstract Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly …

2024Panel 11Saturday 28th SeptemberWarhammer 40k

Case Study: American Middle School Youth in Collaborative Tabletop Gaming

Abstract This case study reflects advising a Warhammer Alliance club at a private Northern California Middle School and the observations of American middle schoolers. From collaborative storytelling, low risk/high rewards probability models, and the exploration of 41st Millennium “Grimdark” themes of Theocracy, Imperialism, and Xenophobia while promoting 21st century SEL skills of Inclusivity and Peer …