5 RESULTS
2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Millennialism and the Coming Tyranid Invasion: The Doomsday Beliefs of the Genestealer Cults

Religious themes and the fanaticism that they bring are some of the most important to the universe of Warhammer 40K. While the Imperium of Man is steadfastly dedicated to the worship of the God Emperor, the Genestealer Cults thrive in the cracks of this mainstream religion, as a group of disorientated commoners. One defining element …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Enhanced or Enslaved? Autonomy, Fairness and Morality in the Empire of Man

The pursuit of cognitive and physical enhancement in humans raises profound ethical and practical questions, particularly as technological advances make such interventions increasingly feasible. This presentation examines the ethical frameworks and feasibility concerns surrounding human enhancement, focusing on issues such as autonomy, justice, authenticity, and societal impact. Special attention is given to emerging neurotechnologies—including both …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

In Life, War. In Death, Peace. In Life, Shame. In Death, Atonement: The Death Korps of Krieg and the Cultural Memory of Total War

The Death Korps of Krieg are a fan-favourite Imperial Guard regiment in the Warhammer 40,000 universe. Born from rebellion, nuclear apocalypse and a 500-year-long civil conflict, these gas-masked, great-coated “normal soldiers” (as opposed to aliens, daemons and superhumans of other factions), serve as a condensed repository of 20th-century cultural memories of total war. This paper …

2024Panel 11Saturday 28th September 2024Warhammer 40k

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …

2024Panel 11Saturday 28th September 2024Warhammer 40k

Case Study: American Middle School Youth in Collaborative Tabletop Gaming

This case study reflects advising a Warhammer Alliance club at a private Northern California Middle School and the observations of American middle schoolers. From collaborative storytelling, low risk/high rewards probability models, and the exploration of 41st Millennium “Grimdark” themes of Theocracy, Imperialism, and Xenophobia while promoting 21st century SEL skills of Inclusivity and Peer relations, …