2 RESULTS
2024Panel 11Saturday 28th SeptemberWarhammer 40k

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …

2024Panel 11Saturday 28th SeptemberWarhammer 40k

Case Study: American Middle School Youth in Collaborative Tabletop Gaming

This case study reflects advising a Warhammer Alliance club at a private Northern California Middle School and the observations of American middle schoolers. From collaborative storytelling, low risk/high rewards probability models, and the exploration of 41st Millennium “Grimdark” themes of Theocracy, Imperialism, and Xenophobia while promoting 21st century SEL skills of Inclusivity and Peer relations, …