6 RESULTS
2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

Analyzing Orkish Speech in Brutal Kunnin: A Quantitative Approach to Linguistic Stylization in Warhammer 40K

The Orkish language in Warhammer 40K is a stylized linguistic construct designed to reflect the cultural and social traits of its fictional speakers. While not a fully developed conlang, Orkish is characterized by phonetic distortions, syntactic simplifications, and a lexicon heavily influenced by Cockney speech patterns, particularly those associated with football hooligan subcultures. This study …

2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

The Emperor and the Chthonic: Warhammer 40,000 as Mythic Dreamwork of the Western Tradition

This paper offers a depth-psychological reading of Warhammer 40,000, in which the setting is interpreted as a modern myth that dramatises and literalises the central tension of the Western tradition, stretching back to its Grecian origins.  I use Camille Paglia’s discussion of the Apollonian and chthonic to argue that Warhammer 40,000 symbolically represents the Western …

2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

Monarchy and Biopolitics: Political Power and Somatic Modifications using Examples from the Warhammer 40k Universe

The presentation addresses the connection between political power and somatic modifications using the example of the monarchy (Imperium of Man) from the grimdark Warhammer 40k universe, which raises the question of the nature and extent of political control over the human body and its use for the purpose of power projection which corresponds to term …

2024Friday 27th September 2024OnlinePanel 6Warhammer 40k

The Return of Reckoning: Warhammer Online and Successful Fan-Directed Preservation of Videogames

This research presentation explores how videogame communities mobilise to save their favourite games from becoming lost to history using the example of The Return of Reckoning (Return of Reckoning, 2014) as a case study. The key aims are to position live-service games in current games preservation theory and then unpack how the ‘fan-developers’ preserved Return …

2024Friday 27th September 2024OnlinePanel 6Warhammer 40k

Miniature Mindfulness: Finding Spiritual Flow with Warhammer 40,000 Figurines

Warhammer 40,000 (40K) is the most popular miniature wargame. While gameplay is a large part of engaging with Warhammer 40,000, the miniatures are often bought and painted. These painters spend hours painting the models in deep concentration. Drawing on interviews and journal entries of a participant study of 14 painters over a six-month period, this …

2024Friday 27th September 2024OnlinePanel 6Warhammer 40k

Miniature Meaning-Making for the 41st Millennium

My investigation focuses on the wargaming miniature model as a media technology, defined both as experience technology and as technology for media production. For this purpose, I will briefly introduce a multidisciplinary view of technology currently under development in the MIT (Multimodal and Intermedial Technologies) project at the University of Oulu. This perception of technology …