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2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Missile-Launcher vs Holo-Werfer: The Problem of the German Translation of Space Crusade

In 1990, the board game Space Crusade was published by MB in collaboration with Games Workshop. It is the science fiction spin-off of the much more popular game HeroQuest (1989). Although still significantly underdeveloped, the game’s narrative borrowings from Warhammer 40,000 are clearly recognizable. For example, there are already Marines, Chaos (Marines), Orks, and Genestealers. …

2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The linguistic landscape in the early Imperium of Man – Low Gothic at the time of the Great Crusade and theoretical accounts of language change

The pre-imperial human settlers who colonized the galaxy during the Dark Age of Technology initially spoke a variety of Low Gothic. During the Age of Strife, however, their colonies were cut off from Old Earth for millennia. As a result, the standard version of Low Gothic spoken on Old Earth/Holy Terra and the many local …

2025Friday 26th September 2025In personPanel 7Fulgrim vs Ferrus Manus (c) Games Workshop

Of Reikspiel and High Gothic: Philological Notes on Fictional Languages in Warhammer

Since the inception of the modern fantasy genre by J. R. R. Tolkien, fictional languages have been a common element of fantasy and science fiction literature (e.g. Tolkien’s Elvish languages and Klingon). As narrative devices, they facilitate worldbuilding by making fictional settings more believable. Both Warhammer Fantasy (The Old World as of late) and Warhammer 40,000 …

2025Friday 26th September 2025OnlinePanel 6Fulgrim vs Ferrus Manus (c) Games Workshop

Analyzing Orkish Speech in Brutal Kunnin: A Quantitative Approach to Linguistic Stylization in Warhammer 40K

The Orkish language in Warhammer 40K is a stylized linguistic construct designed to reflect the cultural and social traits of its fictional speakers. While not a fully developed conlang, Orkish is characterized by phonetic distortions, syntactic simplifications, and a lexicon heavily influenced by Cockney speech patterns, particularly those associated with football hooligan subcultures. This study …