6 RESULTS
2024Panel 16Saturday 28th SeptemberWarhammer 40k

Modeling for Advantage: constructing the miniature

This paper is an exploration and examination of a series of interlinking rules for the game and in the parlance of Carter, Gibbs and Harrop, the “pastime” of Warhammer 40k (and Warhammer Age of Sigmar, Fantasy Battles or Warhammer in general). These rules are True Line of Sight, Proxies, What You See is What You …

2024Panel 11Saturday 28th SeptemberWarhammer 40k

Monetizing Play: An Intertemporal and Cross-Cultural Investigation of Business Models in Analog Gaming from Warhammer 40K to Dungeons & Dragons

Customizable analog games, such as miniature games or table top role-playing games (TTRPG), rely on active engagement by consumers. Their value creation is immediately tied to not only an engaged customer base but to prosumers, who make the game “their own”. This means that business models for miniature games and TTRPGs deviate quite strongly from …

2024Friday 27th SeptemberOnlinePanel 5Warhammer 40k

Asymmetric warfare in the 41st Millenium: the cultist as insurgent and Mao’s legacy.

As the setting of Warhammer 40, 000 has matured it has presented the threat from within as its most insidious threat. Cross-media stories have been told about the Inquisitions work against such threats. Given the quasi-religious setting the insurgencies that are featured in the game and lore are primarily based around cults, either ‘chaos’ or …

2024Friday 27th SeptemberOnlinePanel 8Warhammer 40k

The Emperor’s man-children? Warhammer 40,000 as adult men’s toy play

Miniaturing, with its roots in other historically men-dominated spheres such as military history and tabletop role-playing, is largely a men’s pastime in terms of demographics (e.g. Körner & Schütz, 2021), making it an intriguing phenomenon to study from the perspective of men’s studies. This is doubly true with Warhammer 40,000: as a game it features …

2024Friday 27th SeptemberOnlinePanel 6Warhammer 40k

Miniature Meaning-Making for the 41st Millennium

My investigation focuses on the wargaming miniature model as a media technology, defined both as experience technology and as technology for media production. For this purpose, I will briefly introduce a multidisciplinary view of technology currently under development in the MIT (Multimodal and Intermedial Technologies) project at the University of Oulu. This perception of technology …