Case Study: American Middle School Youth in Collaborative Tabletop Gaming
This case study reflects advising a Warhammer Alliance club at a private Northern California Middle School and the observations of American middle schoolers. From collaborative storytelling, low risk/high rewards probability models, and the exploration of 41st Millennium “Grimdark” themes of Theocracy, Imperialism, and Xenophobia while promoting 21st century SEL skills of Inclusivity and Peer relations, …