2025OnlinePanel 17Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

New Dark Age – Synthesizing Historical Understanding through Warhammer

The Warhammer universe, in its totality, has exploded in popularity in the twenty-first century, crossing the boundary from niche tabletop wargame to vast multimedia franchise, spanning novels, video games, and television. Yet with this increasing cultural cachet comes a significant question – why, in this particular historical moment, has this famously “grimdark” setting gained significant …

2025In personPanel 16Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Post-relativistic economics: The distribution of resources beyond Einstein’s causality in Warhammer 40,000’s universe

“In the grim darkness of the far future, there is only war”. This underlying premise to the entirety of the Warhammer 40’000 universe begs a fundamental question: how are the resources for this never-ending conflict produced and distributed? Of course, each species and organization has found its unique solution to this challenge: some operate a …

2025In personPanel 16Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

If oppressed communities had superpowers: Warhammer 40,000 as a model of social power relations in Western societies since the 19th century

The Warhammer 40,000 (W40K) universe is a grimdark dystopian projection of science fantasy. In this far future, humanity is in a state of perpetual war against external threats, but also in an internal political struggle between two diametrically opposed factions structured around the axis of authoritarianism/self-organization. W40K is also a community-based game. Players are presented …

2025OnlinePanel 15Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

A People’s History of the Imperium of Man: Warhammer 40,000’s Unreliable Narrator, Canonicity, and Historiography

There are, to date, close to four hundred books in the Black Library catalogue set in the Warhammer 40,000 setting. The vast majority of these books remain valid canon, as do the bulk of supplemental material, faction codexes, rule books, video games, and the models themselves. Unlike many other fictional settings, Warhammer 40,000 has the …

2025OnlinePanel 15Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The Lives of Objects:  Warhammer miniatures as artefacts of craft, gameplay and narrative

Warhammer miniatures have the distinction of being able to transcend from mere objects to meaningful “things” by their multifaceted nature. Supported by their rich contextual background, they are objects of meticulous craft, enablers of complex gameplay, and manifestations of rich intangible characters and enduring identities. As physical artefacts, they are products of effort and expressions …

2025OnlinePanel 15Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

On Terrain Kits and Speculative Urbanism

Terrain kits play a crucial role in shaping the spatial experience and narrative atmosphere of Warhammer 40,000 and its sister games. The setting’s distinctive aesthetics, intimidating gothic megastructures fused with brutal, inhumane technological functionality, is widely recognized as one of its defining features (Wenskus 2021). This architectural style is translated to the tabletop through a …

2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Missile-Launcher vs Holo-Werfer: The Problem of the German Translation of Space Crusade

In 1990, the board game Space Crusade was published by MB in collaboration with Games Workshop. It is the science fiction spin-off of the much more popular game HeroQuest (1989). Although still significantly underdeveloped, the game’s narrative borrowings from Warhammer 40,000 are clearly recognizable. For example, there are already Marines, Chaos (Marines), Orks, and Genestealers. …

2025In personPanel 14Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The linguistic landscape in the early Imperium of Man – Low Gothic at the time of the Great Crusade and theoretical accounts of language change

The pre-imperial human settlers who colonized the galaxy during the Dark Age of Technology initially spoke a variety of Low Gothic. During the Age of Strife, however, their colonies were cut off from Old Earth for millennia. As a result, the standard version of Low Gothic spoken on Old Earth/Holy Terra and the many local …

2025In personPanel 13Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The not-quite-so-dark future: colour coding in Warhammer 40K

Warhammer manifests in various forms, such as tabletop wargames, books, and video games. At its core, however, Warhammer is a range of miniatures. Miniatures are Games Workshop’s primary source of income, and all other manifestations of Warhammer stem from these miniatures. The essence of Warhammer is thus fundamentally visual. In this visual universe, colours play …

2025OnlinePanel 12Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

The Unforgiven and the Fallen – Challenging Shame as a Social Identity through the Risen and the Black Sheep Effect

The Unforgiven—the Legio Dark Angels and their successor chapters—hold the secret of Luther’s betrayal of the Lion and Caliban at the heart of their identity as a chapter; even to the point of prosecuting friendly forces for stumbling upon the shameful secret. While this is not unique to the Dark Angels—with the Blood Angels and …

2025OnlinePanel 12Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

“Victory, as the galaxy burns”: Narrative State Transitions and the Commercial Context of Warhammer 40k

This presentation builds on previous research relating to narrative state transitions and nemein-seeking behaviour by applying this context to the various narratives present within Games Workshop’s Warhammer 40,000 fictional universe. By reference to Tzvetan Todorov’s theory of the minimum complete plot this presentation identifies and explores how narrative state transitions are managed within the 40k …

2025In personPanel 11Saturday 27th September 2025Fulgrim vs Ferrus Manus (c) Games Workshop

Enhanced or Enslaved? Autonomy, Fairness and Morality in the Empire of Man

The pursuit of cognitive and physical enhancement in humans raises profound ethical and practical questions, particularly as technological advances make such interventions increasingly feasible. This presentation examines the ethical frameworks and feasibility concerns surrounding human enhancement, focusing on issues such as autonomy, justice, authenticity, and societal impact. Special attention is given to emerging neurotechnologies—including both …