2026OnlinePanel 12Sunday 27th September 2026Horus Rising

Death, Undeath, and Dying in the Grimdark Future: Even in Death I Analyze

This talk explores death, undeath, and afterlife across the Imperium of Man, the galaxy’s civilizations, and the Warp. The Imperium’s citizens lack political enfranchisement; power is predicated on death and sacrifice, which serve as the civilization’s organizing principles. Undeath is a recurring theme in Warhammer, and special attention will be paid to the Necrons, the …

2026OnlinePanel 3Saturday 26th September 2026Horus Rising

Western Esotericism and the Construction of the Thousand Sons Legion in Warhammer 40,000

The representation of the Thousand Sons Legion in the Warhammer 40,000 universe incorporates elements that contemporary scholarship on Western esotericism (Antoine Faivre, Wouter J. Hanegraaff) identifies as characteristic of the esoteric tradition. Rather than borrowing isolated occult motifs, novels reproduce fundamental cosmological, narrative, and cultural structures underlying Western esotericism. The study examines Graham McNeill’s “A …

2026OnlinePanel 15Sunday 27th September 2026Horus Rising

Environmental DNA as a promising technology for early detection of xenos contamination

The detection of xenos presence before the emergence of visible threats remains one of the major challenges of planetary biosecurity. Orkoid spore contamination, Genestealer infiltration, and Tyranid early stage invasion are just a few examples in which early detection of xenobiological hazards may enable timely intervention and protective measures, potentially avoiding the considerable economic and …

2026OnlinePanel 9Sunday 27th September 2026Horus Rising

Gazing into the Immaterium: Visual Reception of Religion in an Age of Darkness

The presentation of religious and ethical concepts through public visual art has long been a means to communicate, form, and build identity in the public square—especially when literacy may be highly varied. This has often been conducted through the presentation of biblical and religious narratives as expressed through paintings, illustrated bibles, and stained glass.

2026In personPanel 8Sunday 27th September 2026Horus Rising

Suffer Not the Economist to Live: What Warhammer 40,000 Gets Right About Institutional Dysfunction

In 1987, Games Workshop needed a backstory to sell miniature wargames. By 2024, that commercial necessity had produced one of the most institutionally coherent fictional polities in science fiction. This paper asks why the Imperium of Man often feels more ‘realistic’ than many science-fiction polities despite deliberate grimdark exaggeration.

2026In personPanel 4Saturday 26th September 2026Horus Rising

Lexis Imperialis: A corpus-linguistic analysis of Warhammer 40,000 language across media

The language of Warhammer 40,000 is not merely an addition that exemplifies an imperial culture based on authority, militarism, and metaphysical threat through lexis. It is deeply connected to the universe and transcends the media it originates from.This talk analyses how the franchise’s grimdark language style emerges from recurring lexical patterns: pseudo-archaic diction, military terminology, …

2026OnlinePanel 5Saturday 26th September 2026Horus Rising

In the Warp and in the World: Warhammer 40,000 as Occultural Transmission

Warhammer 40,000 was not built in a cultural vacuum. Games Workshop emerged in late-1970s Britain, a milieu shaped by occult revival, chaos magick aesthetics, and the Law/Chaos cosmology of Michael Moorcock’s fiction, and the fingerprints are everywhere: the Warp as a metaphysical plane mapping onto esoteric conceptions of the astral or the collective unconscious, the …

2026In personPanel 11Sunday 27th September 2026Horus Rising

Harbingers of Change: Tzeentch and the folklore of Birds in the British Isles

Birds have long spoken to people’s imaginations, whether through their ability to fly, their relatively alien faces lacking familiar mammalian expressions, or perhaps their pervasive sounds that have for a long time coloured people’s lives. It is only natural that birds are a common presence in folklore and mythology. In my previous research on the …

2025OnlineFulgrim vs Ferrus Manus (c) Games Workshop

The Fault in Our Star Children: Genestealer Cults and the interdependence of lore, hobby, and gameplay in Warhammer 40,000

The Genestealer Cults faction of Warhammer 40,000 are a playable faction of human-alien hybrids that serve as a vanguard force for the invasion of the locust-like Tyranid hive fleets. That the Tyranids will devour human and hybrid denizens of the planet alike when they arrive ostensibly undermines the cults’ liberatory promises to those oppressed by …

2025Friday 26th September 2025Keynote SpeakersOnlineMain image from Martyrs of Elysia by Chris Dows

In defence of the topofocal approach to story development – Worldbuilding as an aid to narrative creation and the expansion of Elysian Drop Troops lore

The British literary critic and author M. John Harrison defines Worldbuilding as an ‘attempt to exhaustively survey a place that isn’t there’. Worldbuilding is one of the most important aspects of genre fiction and is an undeniable factor in the success of the 40K universe, which is appropriately recognised for the scope, depth and detail …