2024Friday 27th September 2024Panel 2Warhammer 40k

Damnation and Salvation through technology in the Imperium of Man

Beset on all sides and within, even with a million worlds, humanity fights a long-drawn battle of attrition. If the Imperium of Man wants to stand a chance, technology is its only hope. And even if it lacks behind, compared to the Necron or Eldar, human ingenuity once rules the stars. Technology is so important …

2024Panel 19Saturday 28th September 2024Warhammer 40k

Absolute Daybreak: Comparing the architecture of religious dimension in Baldur’s Gate III and Warhammer: Rogue Trader

My presentation is a comparative study of the representation of religion in two digital games: Baldur’s Gate III and Warhammer: Rogue Trader. Both are successful titles representing their respective franchises, both were created under at least some level of creative control from the franchise owners (Randall 2023; Templar9999 2024), so their approach to representation of …

2024Friday 27th September 2024OnlinePanel 9Warhammer 40k

The Power of Ensembles: How Warhammer Novels Introduce Worldbuilding and Create Tension through Multiperspective Storytelling

Worldbuilding is an integral part of the science fiction and fantasy genres. A major challenge of these genres is introducing the setting to readers in a way that is natural and doesn’t overwhelm them. This can be done through a reader surrogate character, a character that is either new to the setting (such as Neo …

2024OnlinePanel 20Saturday 28th September 2024Warhammer 40k

Only Beasts Fear Nothing: Philosophical Reflections on Fear and Space Marines in the Horus Heresy Series

Abstract One well-known piece of lore about Space Marines in Warhammer fiction is that they “know no fear.” Fans of the Horus Heresy series, in particular, will have read that Space Marines are not “built to feel fear,” that they are “immune to fear,” and that they are without “the capacity for fear.” However, fans …

2024OnlinePanel 18Saturday 28th September 2024Warhammer 40k

“Ask Not Why, Just Do”: The Eerie Agency of the Imperium of Man

Warhammer 40,000 is by the admission of its creators, a satire of Britain in the 1980s. It is a representation of a squalid, sprawling failed empire, where human life has ceased to matter as anything other than oil for the machinery of a broken state. In this talk I will characterise this satire using the …

2024Panel 14Saturday 28th September 2024Warhammer 40k

Purpose between Humanity and Artificiality – Perspectives on the Life of a Space Marine the Grim Darkness of the 41st Millennium

The paper explores the complex existential situation of an Astartes Space Marine between humanity and artificiality and the implications of the peculiar type of purpose they follow from an existentialist and technical-philosophical perspective. Astartes are superhuman soldiers, trialed, enhanced, and trained to defend the Imperium of Man from the xenos, the heretic, the daemon. Unlike …

2024Panel 10Saturday 28th September 2024Warhammer 40k

Are We the Baddies?: The Ethical Implications of the Imperium’s War with Chaos and the Inverted Meaning of Order

The Imperium of Man is often portrayed as the last bastion against the corrupting influenceof Chaos. Yet, the methods employed by the Imperium are as ruthless as the enemies theyseek to destroy. Governed by the decrees of the God-Emperor, the Imperium enforces abrutal order through fear, repression, and unyielding orthodoxy. It is a society where …

2024Friday 27th September 2024OnlinePanel 8Warhammer 40k

The Emperor’s man-children? Warhammer 40,000 as adult men’s toy play

Miniaturing, with its roots in other historically men-dominated spheres such as military history and tabletop role-playing, is largely a men’s pastime in terms of demographics (e.g. Körner & Schütz, 2021), making it an intriguing phenomenon to study from the perspective of men’s studies. This is doubly true with Warhammer 40,000: as a game it features …

2024Friday 27th September 2024OnlinePanel 3Warhammer 40k

In the grim, dark future there is only war(tm): An analysis on engagement and enforcement of Games Workshop’s intellectual property law policy

Central to Games Workshop’s Intellectual Property (IP) Law policy is its stringent enforcement mechanism. In doing so, the company engages with a proactive approach to engagement and enforcement of IP protection measures across a wide range of unauthorised uses of its IP. The purpose of such a zealous approach is to ensure the integrity and …

2024Friday 27th September 2024OnlinePanel 6Warhammer 40k

Miniature Meaning-Making for the 41st Millennium

My investigation focuses on the wargaming miniature model as a media technology, defined both as experience technology and as technology for media production. For this purpose, I will briefly introduce a multidisciplinary view of technology currently under development in the MIT (Multimodal and Intermedial Technologies) project at the University of Oulu. This perception of technology …

2024Friday 27th September 2024Panel 7Warhammer 40k

War, Power, and Survival in Theory and Fiction: Realist Theories of International Relations and Fundamental Tropes in the Lore of Warhammer 40k

The struggle for power between states to ensure survival and other vital interests is a foundational component of realism, the oldest and most influential theoretical paradigm in the study of international relations (IR). Currently, academics and scholars alike are fiercely debating the merit of realist arguments regarding the role of NATO policy in the onset …

2024Friday 27th September 2024Panel 7Warhammer 40k

Resistance is Futile – The Procedural Rhetoric of Rebellion (or the lack thereof) in the face of Fascist Caricature in Warhammer 40.000

The humans that inhabit the grim future of the 42nd Millennium live under oppression so dire it borders the comical. Indeed, the level of ‘grim dark’ terror and repression that Imperial citizens are subjected to is commonly understood to be satire of existing repressive ideologies. It follows then, that the Imperium is in a nigh …

2024Panel 14Saturday 28th September 2024Warhammer 40k

Avatars of Grimdark: the Imperium of Man and the T’au Empire in the Warhammer 40’000 setting

The Warhammer 40´000 setting is characterised by its proverbial “grim darkness”. Its take on the far future is a highly dystopian one. The most important polity in the setting, the galaxy-spanning Imperium of Man, is described as the worst possible regime. It is a militaristic, xenophobic, highly repressive dictatorship. By contrast, the T’au Empire is …

2024Friday 27th September 2024Panel 1Warhammer 40k

POV: You’re a Tech-Priest – Using Warhammer 40k’s sociotechnical ontology as a tool for diffraction

As I sit down in my scriptorium, the cogitator comes alive with a touch of my finger, its spirit has grown accustomed to in lengthy rituals of familiarization after it was first assigned to me. Eager to work, it presents me with chatter from the noosphere that still my flesh is too weak to perceive …

2024Panel 19Saturday 28th September 2024Warhammer 40k

Numerical Narratives: A Mathematical Look at the Horus Heresy

Within the broader digital humanities field lies the application of mathematical techniques to understand and quantify literature. The use of these approaches can provide a different perspective on a work, can enhance our ability to visualize complex and evolving narratives, and can potentially quantify aspects of the narrative. This last feature is especially relevant for …