2025Friday 26th September 2025In personPanel 1Fulgrim vs Ferrus Manus (c) Games Workshop

In the grim dankness of the far future, there is only memes

Internet memes have become ubiquitous tools of digital communication and a fundamental component of everyday communicative practices (Johann & Bülow, 2018, 1). Far from being merely humorous images, memes function as multimodal artifacts, so called Language-Image-Texts (Osterroth 2015, 2019, 2020), through which users can perform speech acts in the sense of Austin (1962) and Searle …

2025Friday 26th September 2025In personPanel 1Fulgrim vs Ferrus Manus (c) Games Workshop

The Gaze of the Gods: Chaos, Symbolism, and Humanity’s Reflections

The Chaos Gods of Warhammer 40K are more than mere antagonists; they are manifestations of mythological archetypes, shaped by religious iconography, esoteric symbols, and historical depictions of divinity and damnation. Their presence is both active and passive—they gaze upon mortals, shaping their fate, while mortals gaze back, becoming reflections of the gods themselves. This paper …

2025Friday 26th September 2025In personPanel 1Fulgrim vs Ferrus Manus (c) Games Workshop

Ctrl+Alt+Deus: The Ridiculous Rise of Data in the 41st Millennium

Humanity currently finds itself awash in data, generating over 300 exabytes daily through a mesh of connected devices, digital platforms, and increasingly autonomous systems. While this may seem extraordinary, it is but a prelude to the data-saturated absurdity imagined in the Warhammer 40,000 universe – a setting where information is sacred, dangerous, and often utterly …

2024OnlinePanel 21Saturday 28th September 2024

Clinical Use of Warhammer 40K for Treatment of PTSD in Veterans

Post-Traumatic Stress Disorder (PTSD) among combat veterans presents a complex challenge for mental health professionals. Traditional therapeutic approaches often fall short in addressing the intricate layers of trauma experienced during military service. However, emerging research suggests that unconventional methods, such as utilizing immersive and narrative-driven activities, could offer novel avenues for therapeutic intervention. This abstract …

2024Panel 13Saturday 28th September 2024

In the Name of the Emperor? Authority and Pluralism in the Grim Darkness of the Far Future

Superficially, the Imperium of Man within Games Workshop’s ‘Warhammer 40,000’ fictional universe is presented as a pastiche theocratic autocracy. Its sprawling territory is ruled by the Lord Commander of the Imperium and the Council of the High Lords of Terra on behalf of the God Emperor of Mankind. At a mundane level, Imperial authority is …

2024OnlinePanel 20Saturday 28th September 2024

The incomplete reformations of Warhammer 40,000 – influences from the sixteenth-century on the theology and iconography of the Imperial Cult

Warhammer 40,000 draws its influences from across history; notably the in-universe history, theology, and iconography of the Imperial Cult and the Adeptus Ministorum are inspired by the medieval and early modern Roman Catholic Church. One instance of the history of the Adeptus Ministorum paralleling the history of Catholicism can be seen in origin of one …

2024OnlinePanel 18Saturday 28th September 2024

The Future of Animated Fear: Grimdark as a Genre Framework for Speculative Horror in Animation

Abstract Games Workshop’s Warhammer 40K (WH40K) is widely regarded as the progenitor of the Grimdark genre: a simple tagline in a magazine advertisement that read ‘In the grim darkness of the far future, there is only war’ spawned a universe of hopeless, superstitious and terrifying visions of mankind’s future. It was a black mirror that …