3 RESULTS
2024Friday 27th SeptemberOnlinePanel 6Warhammer 40k

The Return of Reckoning: Warhammer Online and Successful Fan-Directed Preservation of Videogames

Abstract This research presentation explores how videogame communities mobilise to save their favourite games from becoming lost to history using the example of The Return of Reckoning (Return of Reckoning, 2014) as a case study. The key aims are to position live-service games in current games preservation theory and then unpack how the ‘fan-developers’ preserved …

2024Friday 27th SeptemberPanel 4Warhammer 40k

Messengers of Chaos: Variances in representations of chaos demons in Warhammer 40,000

Abstract Viewers usually expect long-lasting transmedia worlds and crossovers between various media to be internally harmonious. In contrast, Warhammer 40,000 provides prospective viewers, players and readers with a universe far less concerned with clarity and consistency. To the audiences of Warhammer 40,000, significant variance in the depictions of characters, places and factions depending on the …

2024Panel 19Saturday 28th SeptemberWarhammer 40k

Absolute Daybreak: Comparing the architecture of religious dimension in Baldur’s Gate III and Warhammer: Rogue Trader

Abstract My presentation is a comparative study of the representation of religion in two digital games: Baldur’s Gate III and Warhammer: Rogue Trader. Both are successful titles representing their respective franchises, both were created under at least some level of creative control from the franchise owners (Randall 2023; Templar9999 2024), so their approach to representation …